… point zero. Soon. Hopefully.
In 1997 I decided to start my own structure editor and called it JChemPaint. Soon after, documented here, Egon joined and a lot of open cheminformatics developed afterwards.
Now, my team and the Bioclipse guys at Uppsala, are at work designing and implementing JChemPaint 3.0, which will have a modular design, various renderers and a production-quality applet. Or so the theory goes.
Gilleain Torrance has posted a number of blog items, also referencing the work of our collaborators in Uppsala, thinking about design patterns which allow us to make the architecture flexible enough to produce a fully fledged structure editor on one side and a less than 100 kb drawing applet on the other side.
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